Connections exist before being connected to an actor. If true, this connection has been connected.
Optional[If undefined, then nothing is connected to this.
Unique identifier for the connection.
ExperimentalIf the underlying connection can hibernate.
Timestamp of the last time the connection was seen, i.e. the last time the connection was active and checked for liveness.
Returns whether this connection has unsaved changes
Marks changes as saved
Disconnects the client with an optional reason.
Optionalreason: stringThe reason for disconnection.
Sends an event with arguments to the client.
The name of the event.
The arguments for the event.
Represents a client connection to a actor.
Manages connection-specific data and controls the connection lifecycle.
See
Documentation